I can attest to this being a good idea, as while I was playing the game at PAX, I had to stay aware of my surroundings, even while I was laser focused on an enemy ship, lest I wanted to accidentally crash into land. To address this, islands and land masses have been added to make the gameplay more interesting. The problem with this, from a video game perspective, is it can be quite boring staring at endless horizons of water, as beautiful as the water is. During World War II, many of the naval battles took place in open sea. The game prides itself in historical accuracy, but the single concession made is within the nature of the battlefield itself. That’s the level of detail that is going into these ships. In fact, during QA they found that a propeller on one of the ships was a few inches too long, which resulted in it failing QA and going back to the 3D modeler to be fixed. Wargaming has painstakingly designed the ships so that they are true to the real thing, going as far as measuring the space between the rivets of the real ship to ensure their models are accurate. Warships features 75 ships in four classes – Battleships, which are big and slow, Destroyers, which are quick and nimble, Cruisers, which sails in the middle in terms of speed and size, and Carriers, which carry aircraft like fighters, bombers, and scout craft, and is a completely different style of play than the other three classes. World of Warships is a different beast thank Tanks or Warplanes this time around, instead of the frantic, twitchy gameplay we’re used to, Warships offers a steady, deliberate pace to its action. First they gave us tanks, then planes, and now battleships? is going the whole nine yards and giving us yet another flavor of war.
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